A low-poly 3D-platformer about climbing a mountain with a magic scarf, made in Unreal Engine 4.
- Tools & Languages
- Unreal Engine Blueprints, UE4
- Project Timeline
- August 2021 - December 2021
- Project Type
- Group Coursework | Team of 6
- My Roles
- Programming, VFX, UI
Details
Scarf Girl was the project I completed for the course 'Traditional Game Development' at the University of Utah, and is actually the first game I've ever worked on - it ended up being the first game I've ever completed, too!
My Role(s) on the Project
Here's a list of some of the areas I worked on during the game's development:
Vision Holder
- I came up with the original pitch, which my classmates chose to back. I'm very grateful that they were willing to invest their time and effort into the my idea!
Gameplay Programmer
I designed our overall gameplay systems and did the programming for a great deal of them, including: scarf telekinesis, swinging and hooking movement systems, campfire checkpoints, and the ability unlock system.
I managed our team's task management via Trello, and used it to delegate specific tasks to our artist, level designer, and my 2 fellow programmers.
AI Programming
- I implemented the AI logic for the game's 'Mountain Goat' boss fight using UE4's Blackboard system.
UI Design/Programming
- As the sole person working on UI, I designed and implemented all of the game's menus and HUD elements.
VFX
- I implemented various particle effects, including: simple campfire buring, a localized snow system that follows the player, and particles that mark the location of hook and swing interaction points.