Scarf Girl<!-- --> | <!-- -->Portfolio
Scarf Girl

A low-poly 3D-platformer about climbing a mountain with a magic scarf, made in Unreal Engine 4.

Tools & Languages
Unreal Engine Blueprints, UE4
Project Timeline
August 2021 - December 2021
Project Type
Group Coursework | Team of 6
My Roles
Programming, VFX, UI

Details

Scarf Girl was the project I completed for the course 'Traditional Game Development' at the University of Utah, and is actually the first game I've ever worked on - it ended up being the first game I've ever completed, too!

My Role(s) on the Project

Here's a list of some of the areas I worked on during the game's development:

  • Vision Holder

    • I came up with the original pitch, which my classmates chose to back. I'm very grateful that they were willing to invest their time and effort into the my idea!
  • Gameplay Programmer

    • I designed our overall gameplay systems and did the programming for a great deal of them, including: scarf telekinesis, swinging and hooking movement systems, campfire checkpoints, and the ability unlock system.

    • I managed our team's task management via Trello, and used it to delegate specific tasks to our artist, level designer, and my 2 fellow programmers.

  • AI Programming

    • I implemented the AI logic for the game's 'Mountain Goat' boss fight using UE4's Blackboard system.
  • UI Design/Programming

    • As the sole person working on UI, I designed and implemented all of the game's menus and HUD elements.
  • VFX

    • I implemented various particle effects, including: simple campfire buring, a localized snow system that follows the player, and particles that mark the location of hook and swing interaction points.